#pragma once

#include <QObject>
#include <QThread>

class ExD3DThread : public QThread
{
	Q_OBJECT

public:
	ExD3DThread(QObject *parent);
	~ExD3DThread();

	void Stop();

signals:

	void RenderRun();

protected:

	virtual void run() override;

protected:

	bool IsStop;
};
